From early RuneScape mornings to building games in Unity—how my journey into game development began.
My first exposure to web development in high school—HTML, CSS, and the infamous Notepad IDE experience.
A behind-the-scenes look at building Forest Frenzy, from early prototypes to game modes, balancing, and release on mobile platforms.
How we moved away from third-party ad platforms and built our own mobile ad network to control monetization across our apps and games.
How perks and powerups were designed and implemented to add depth, strategy, and replayability to Forest Frenzy.
Introducing Clearbox Ads—our evolved mobile ad network focused on transparency, control, and multi-platform ad distribution.