June 20, 2025 • Weber Web, LLC

Mobile Ad Network
Over the years, we’ve tried to implement ads in our apps and games using third-party services like AdMob, Unity Ads, and others.
The concept of running banner ads, interstitials, and video ads to generate revenue is appealing to any mobile developer.
However, these systems were often a pain to set up and configure, requiring constant adjustments just to get basic ad calls working correctly.
As we built out our game portfolio using Unity, we ran into:
In many cases, we ended up removing ad implementations entirely just to push updates and keep projects stable.
That created a recurring problem: monetization was slowing down development instead of supporting it.
That led to a simple question:
Why not build our own mobile ad network where we have full control?
A system where:
So we did exactly that.
We started small—very small.
The first step was implementing a static banner ad inside Forest Frenzy (Android).
Once that was stable, we began layering in more systems:
At this point, all active Android projects began showing banner ads that link directly to their respective Google Play Store listings.
This system is still evolving, but the foundation is now in place.
The long-term vision includes:
If you’re interested in learning more about our Mobile Ad Network and other services we offer, request more information here.