June 27, 2025 • Weber Web, LLC

Anvil Powerup Tile
After the initial Forest Frenzy game loop was in place, there came a need for perks and powerups to add more action into the game and give players something exciting to spend their hard-earned points on.
To add perks, the main changes came within the game logic itself.
Once a management system was in place to track whether a player owns a given perk, I was able to test and scale these perks through incremental upgrades.
There are currently two perks available for purchase:
Unlocks a 1% chance to spawn a 10–25 point green tile.
Allows the player to hit the first red tile without penalty.
These perks introduce subtle but meaningful gameplay variation over time.
For powerups, development started with a reusable template consisting of:
From there, the game logic was extended to handle each powerup type, including:
This system led to the creation of three core powerups.
Anvils were heavily inspired by the Concrete Donkey item from the Worms franchise.
In Worms, the Concrete Donkey descends from the sky, clearing everything in its path with destructive force.
In Forest Frenzy, Anvils serve a similar purpose:
Cost: 150 points
Swords introduce a strategic advantage by reducing risk on the board.
Effects:
This allows players to avoid negative outcomes and shift gameplay momentum.
Cost: 200 points
Potions are designed for high-risk, high-reward gameplay.
Effects:
Using multiple potions in succession can lead to 100+ value tiles, creating high-scoring opportunities.
Cost: 250 points
Perks and powerups added a new layer of strategy and depth to Forest Frenzy, giving players more control over how they approach each session.
Check out Perks, Powerups, and more in Forest Frenzy!
Available now on the App Store and Play Store.